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Oct 22

Workshop: Design Spooky Games using Unity and C#

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Hybrid / 516 Milstein + Virtual (Register for link)
  • Add to Calendar 2021-10-22 12:00:00 2021-10-22 14:00:00 Workshop: Design Spooky Games using Unity and C# Learn how to design a Spooky game using Unity and C#! This workshop covers the basics of using Visual Studio Code and Unity’s object-oriented interface to create a 2D game using art, graphics, sound, and interactive elements. We will have a monster-making toolkit ready for you to make your own scary ghouls and ghosts, or you can get creative and animate your own hand drawings! Don’t be scared! No prior experience in coding, C#, or Unity is necessary. This is an introductory workshop covering game design basics (including the design of 2D or FlatGames), animation, and entry-level coding for game-making. For a less frightening sneak preview, watch the inventor of Super Mario Brothers, Shigeru Miyamoto, talk about his game design philosophy: here. Led by artist and designer, Aude Jomini and CSC Associate Director, Saima Akhtar. This workshop is planned to take place in person (516 Milstein) and online. A link to join via Zoom will be sent to registrants shortly before the event. We look forward to seeing you there!   For more information about the Barnard CSC, go to https://www.csc.barnard.edu or follow us on Instagram and Twitter (@barnard_csc), and Facebook. Hybrid / 516 Milstein + Virtual (Register for link) Barnard College barnard-admin@digitalpulp.com America/New_York public

Learn how to design a Spooky game using Unity and C#! This workshop covers the basics of using Visual Studio Code and Unity’s object-oriented interface to create a 2D game using art, graphics, sound, and interactive elements. We will have a monster-making toolkit ready for you to make your own scary ghouls and ghosts, or you can get creative and animate your own hand drawings!

Don’t be scared! No prior experience in coding, C#, or Unity is necessary. This is an introductory workshop covering game design basics (including the design of 2D or FlatGames), animation, and entry-level coding for game-making.

For a less frightening sneak preview, watch the inventor of Super Mario Brothers, Shigeru Miyamoto, talk about his game design philosophy: here.

Led by artist and designer, Aude Jomini and CSC Associate Director, Saima Akhtar.


This workshop is planned to take place in person (516 Milstein) and online. A link to join via Zoom will be sent to registrants shortly before the event.

We look forward to seeing you there!

 

For more information about the Barnard CSC, go to https://www.csc.barnard.edu or follow us on Instagram and Twitter (@barnard_csc), and Facebook.